Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Learning how to properly and effectively wield a kusarigama is pure drudgery; however that does not stop those eager to eventually gain the power and skill of a master. Since slayers are still learning how to have near-perfect control of their weapon they choose not to use poison like the executioners do. Slayers are not quite masters yet; however they are still quite skilled with their kusarigamas; therefore, slayers are not to be underestimated..
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Cutthroat |
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Advances to: | Executioner |
Cost: | 38 |
HP: | 50 |
Movement: | 4 |
XP: | 83 |
Level: | 2 |
Alignment: | chaotic |
ID | Minotaur Slayer |
Abilities: | divine health |
kusarigama blade | 7 - 4 melee | ||
kusarigama impact | 8 - 2 ranged | slows |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 10% |
Flat | 1 | 30% |
Forest | 1 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 40% |
Impassable | 99 | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |